Net Tech 
Designer: Robin
Main Illustrator: Trinh Tran
A dungeon clearing and reinforcing game set in a network-scape realm. All monsters, punishments, and effects are based on real-world hacking consequences to a poorly protected network.  
The game's  main elements:
The Playing Board, Virus (monster) Cards, Character Cards, Event Cards, and Loot Items.
From CCI Page:
"The project proposes to use gamification, which is when various aspects of game playing such as rewards, badges, quests, and competitive standing are used to heighten user engagement with a product or service. The proposed project will leverage a user-centered design process to develop a mobile application prototype that will gamify cybersecurity education and assessment. Artists from a variety of fields are involved in developing assets for the game. To further facilitate widespread user engagement with cybersecurity, the project will also use abstraction: the process of simplifying more complex concepts so that they can be consumed by a larger audience."

Below is the final prototype version of the game board.  The game is set up in 2 layers, a game mat (top 3rd as seen here)  and the network tiles that get laid over top (the bright blue and green sections). Other areas of the board are designed to house decks of cards or other small tokens. 
Other versions and Informational graphics shared with team to help with visually expressing mechanic ideas 
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